﻿using Microsoft.Xna.Framework;

namespace Ah.Testudin.Engine.Graphics.Scenes.SceneNodes
{
    public class TopLevelSceneNode : SceneNodeBase
    {
        #region Constructors

        public TopLevelSceneNode(
            string name,
            RenderPass renderPass,
            Matrix transform)
            : base(name, null, renderPass, transform)
        {
        }

        #endregion

        #region SceneNodeBase

        public override void Render(Scene scene)
        {
            // I don't render anything
        }

        #endregion
    }
}
